VR is awesome. I love it. We’re on the cusp of some exciting new developments across the VR stack and within the VR tech spectrum.
VR tech has a broad spectrum of technologies that range from the low end (mobile VR with static 360 content) to high end (fully immersive room scale experiences for platforms like the Vive).
Understanding this when working in VR is very important, not everything is and should be treated the same. There are certainly different applications and use cases throughout the spectrum.
The VR stack is equally diverse, varied and super complicated, thanks to the rapidly evolving nature of the technology involved.
Included in the VR stack are:
CGI & 3D modelling and rendering tools
For the purposes of this thread, I’m going to explore the lower end of the spectrum, in terms of the technology options, and building real world mobile VR applications… here we go.
I welcome to you to join in and share your own experience, regardless of your own expertise or focus on any part of the stack - whether you’re a 3D and CGI guru, mobile developer, web developer, 360 / 3D content creator, game developer, maker and maintainer of tools like 360 libraries and SDKs.
Please comment on anything that’s going on in my posts, correct me when I’m inevitably wrong or misinformed and start your own posts to explore something new…